![]() ![]() Presumably some of the "non kill" attacks were landing a blow, but not killing.īut that still wouldn't come close to simulating or approximating wounds since your soldier would still be at his full 1 hp. The HP system, while not perfect, allows you to simulate combat and weaponry with much more depth. A successful hit with a dagger shouldn't be as damaging as one with a greatsword. You had probabilities of hitting, but every successful hit was fatal. Right, but probabilities took that in to account. Either way, underneath that plate the soldier would be wearing another layer or two of armor and likely wouldn't feel anything. Hardened steel wouldn't even dent from a longbow. This thing buckled like aluminum foil when hit by an arrow. Just as another example, I tried hammering a dent out of high carbon steel for about 20 minutes and ended up breaking the hammer without touching the dent. True hardened steel like a knight would wear can get up to the 600 vph range, and you'd have a better chance getting lightning to strike him than trying to kill him with an arrow through the chest wearing armor that hard. This looks like mild steel (low carbon) of about ~150 vph, which is basically inferior to bronze in hardness. As someone who used to work with people who did this crap for a living, this video isn't worth the time it took to watch.įirst thing you should do is check if they list the thickness and carbon content of the breastplate, which they don't. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. ![]() No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 Introducing the Spring ChampionshipĪll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Originally posted by Ernavill:That largely depends on what units you prefer yourself.Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. In Anglo Saxon England, however, the different armies would have been much more similar. They fought armies from Africa, to the Middle East, to Northern Europe. This also makes sense historically speaking, as you would not see such substantial differences between armies as the Roman empire would have seen for instance. In other words, you tweak your armies rather than overhaul them, when you change factions. By knowing these, you can make small changes to your armies to make them more effective. Yet each culture (or sometimes even faction) has its own strengths and weaknesses. The devs have done an amazing job at making the basic mechanics largely the same for each faction. Many people have complained that all the factions are the same in ToB, but this is not true. This means you can move armies across the water without losing any people, and if it comes to a battle at sea, they'll have a huge bonus compared to other factions (although, whether this proves useful, largely depends on your playstyle). The Sea Kings are the only ones who do not get any debuffs while embarked. Another very strong bonus for this culture is their seamanship. So while excellent at killing enemies, the biggest downside for me, is that you tend to lose more men in the process as well. And lastly the Sea Kingfactions, which has strong offensive capabilities. Mide and Circenn both have very different units, whereas for most other cultures the two factions are (very nearly) identical. The Gaelic culture does have the biggest unit difference between its two factions I believe. The Gaelic factions, like the Welsh, have strong cavalry units, although their archers cannot match the longbowmen. If you prefer infantry, however, the English or Great army are probably your best bet. Best archers in the game, and strong cavalry. For me personally, I like the Welsh factions best. That largely depends on what units you prefer yourself. ![]()
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